Needs some tweaks and polishing, but good attempt.
Normally I give up pretty early on most peoples side scrolling attempts, but I played through this one mostly until it locked up before Bowser. You did a good job on this. You've definitely got the spirit down. It's worth going back and fixing some of the details.
Things I noticed:
- Objects falling are very sluggish. They're like feathers falling to the ground. This applies to the player, the power-up shrooms, to the Goombas, etc. Might want to try for some more realistic falling. (Basically involves increasing the amount the object drops in the Y direction a little more each frame until you hit a certain maximum falling rate.)
- When the Hammer Brothers show up, I could barely see their hammers. It was like they were just flashing into existance. Luckly I was going at full speed and just bypassed them. ;)
- Definitely some hit detection issues. Several times I died in situations where I either should have simply passed by one of the fire wheels, or stomped an enemy. (Indeed, I quit the game after, as a little Mario, I stomped a Goomba someplace near (but not on) a firewheel and the combination caused it to lock up.)
- There's other things, but they're small. Oh wait, one I said I'd remember for the commentary: bricks should only break on the upward jump. (However, it did make for some awesome Goomba-head/brick combos...hmm, perhaps you're unintentionally on to something... :))
Good work, hope to see more.
A classy implementation of a standard formula.
Arkanoid paddle game clones are a staple of the homebrew gaming scene, and while this doesn't really introduce anything new to the genre, it's a very solid and quite stylish implementation. However, I wasn't too thrilled with the in-game music after a few minutes of playing, but it wasn't bad in and of itself. Nice work.
Look out kids it's Frogger 3: Rush Hour!
The traffic, which I can only assume was rush hour, was so incredibly dense that at first I couldn't even make it across the road. It took me a couple rounds before I realized there was SPACE between the lanes where the frog couldn't get run over. So it was a little different from the original in that respect. Once I figured that out I was making it across with ease, only to find almost no challenge at all on the top half. (The slide the blank space over a wood strip effect used for the logs almost made me dizzy. :)) With a bit more work, this might be a fun clone.
A damn good simulation of the original.
A really good simulation of the original game, but try as I might I just couldn't get a strike. ;) Good work.
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